Showing posts with label Audi. Show all posts
Showing posts with label Audi. Show all posts

Car brands: Who owns what?

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Car brands: Who owns what?


A road map to the auto industry partnerships


The auto industry has a very confusing family tree. The past few years have seen partnerships, sales, separations, bankruptcies, and entire divisions killed off, making it difficult to keep up with who owns which car brands.
As automakers slim down to become more profitable and efficient, a number of changes have been made in recent years. We have seen storied names, such as Hummer, Mercury, and Pontiac, fade away into the history books. We have seen others, such as Chrysler, Jaguar, and Volvo, find new international corporate parents. And some, such as Aston Martin, remain in flux.
To help clear up some of the confusion, we present a basic road map to navigate who owns which car brands among the major automotive companies that sell in the United States. Of course, the list is definitely subject to change. To find out how the major brands perform, see our brand report cards.
Got a favorite car brand?
Tell us why below.
BMW owns: Mini and Rolls Royce.
Fiat owns: Alfa Romeo, Chrysler, Dodge, Ferrari, Jeep, Lancia, Maserati, Ram and SRT.
Ford Motor Company owns: Lincoln and a small stake in Mazda.

General Motors owns:
 Buick, Cadillac, Chevrolet, and GMC. GM owns a controlling interest in Opel and Vauxhall in Europe and Holden in Australia. (The U.S. Treasury Department is in the process of selling off the remaining GM stock holidngs.)

Honda owns:
 Acura.
Hyundai owns: Kia.

Tata Motors (India) owns:
 Jaguar and Land Rover.
Mazda mostly independently owned (Ford has small stake)
Mitsubishi is independently owned.
Daimler AG owns: Mercedes-Benz and Smart.
Nissan owns: Infiniti. (Nissan, in turn, is owned by Renault.)
Saab is owned by National Electric Vehicle Sweden (NEVS).
Subaru: Owned by Fuji Heavy Industries with Toyota a minority partner.
Tesla: Toyota is a minority partner. Partnership with Daimler AG.
Toyota Motor Company owns: Lexus, Scion, Daihatsu and Hino Motors, with a stake in Fuji Industries (Subaru's parent company) and Isuzu.

Volkswagen owns: 
Audi, Bentley, Bugatti, Lamborghini, Porsche, and overseas-brands SEAT and Skoda.
Volvo is owned by Chinese-automaker Zhejiang Geely Holding Group, aka Geely.
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'Clash of Clans' Developer Supercell Reports $829 Million In Revenue And A Desire To Support The Finnish Community

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Finnish mobile game developer Supercell has reported revenue of $892 million for 2013, a significant gain on 2012′s revenue of $101 million. With just two games released (‘Clash of Clans‘ and ‘Hay Day‘), Supercell has seemingly cracked the winning formula in the mobile space.
CEO Ilkka Paananen firmly believes that this is down to the ‘people first’ approach of the company. “We believe the best people will create the best games,” he told the press this morning during Supercell’s earnings call, ahead of a disclosure filing required by Finland’s financial authorities.
“Money is not the reason we come to work each day. We come to work excited to build great games with amazing people. We view [the results] as validation for the great work that our people have done.” That validation comes in at revenue of $892 million; earnings before interest, tax, depreciation, and amortization of $464 million (due to Finnish regulation on the sale of virtual goods, Supercell is also reporting GAAP revenue of $889 million, and GAAP EBITDA of $322 million).
Supercell's Clash of Clans
Founded in 2010, Supercell has hired 60 staff during the last twelve months taking the head count to 138, and now has three subsidiary offices around the world in San Francisco, Seoul, and Tokyo. The head office will be permanently in Finland. Supercell and Paananen have a strong belief in social equality. There are “no tax optimisations via holding companies” or similar arrangements and as such the company and its founders will be paying approximately $345 million in taxes to Finland.
Why? “The answer is simple, this is where we are from,” explains Paananen. “We have taken so much from the community we feel it is our time to give back to the community.” To go along with this principle, Pannanen also highlighted that retaining their Finnish Head Office and Incorporation in Finland was part of the negotiations with SoftBank (who invested $1.5 billion alongside GungHo in October 2013, valuing the company at more than $3 billion.
During today’s earnings call, Pannanen also went into a little more detail about Supercell’s upcoming release of Boom Beach, which is only the third full release for the company. That low release rate should not be a surprise, given a culture that is built around extensive in-house play testing and internal rejection, as Forbes’ Karsten Strauss discussed last year:
Supercell’s developers work in autonomous groups of five to seven people. Each cell comes up with its own game ideas. They run their ideas by Paananen (he can’t remember ever nixing a proposal), then develop those into a game. If the team likes it, the rest of the employees get to play. If they like it, the game gets tested in Canada’s iTunes App store. If it’s a hit there it will be deemed ready for global release. This staged approach has killed off four games so far, with each dead project a cause for celebration. Employees crack open champagne to toast their failure.
Boom Beach has passed these test, with over 3,800 ratings on the Canadian store and reaching #5 in the Top Grossing Apps chart. That result has been duplicated in Australia, and the rest of the world’s iOS gamers will be able to play the title in March.
Supercell now has the financial resources, shareholder structure, and the mindset, to be able to make long-term plans. Part of the thinking behind taking on the investment from SoftBank and GungHo was to return money to their shareholders and reduce the pressure to go public in the short term. Supercell is looking to make a significant contribution, measured in years, both in the gaming space and in the Finnish start-up scene. They want to illustrate the measurable economic impact that start-ups can have to a nation’s economy.
And Paananen’s team want everyone to have fun while they reach for those goals.
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Eight Simple 2015 Tips to Increase the Battery Life of Your Mobile Device

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Most smartphones today pack huge, high-resolution screens, powerful processors and lots of memory to multitask and handle really complex tasks. This also unfortunately means that they struggle to handle a full day's worth of heavy usage, and so power banks are now a must-have accessory.
The same can be said for our laptops, and the need to tether them to the plug point grows as the battery ages. Most of our consumer electronics devices come with Lithium ion and Lithium Poly batteries that are geared for quick recharging, and not for long term life. Often, you're better off replacing your battery instead of upgrading your laptop, because of how quickly the battery ages.
Whether you're using a smartphone, tablet, or laptop, here are some general purpose tips on prolonging its lifecycle and usage between recharge cycles.
1) Keep it cool
Exposing the battery to high temperatures can be more stressful than cycling. According to Battery University, which runs an extensive array of battery tests - cycling, elevated temperature and ageing decrease the performance of your battery over time. Keeping your devices in a cool environment (battery dwelling above 30°C (86°F) is considered elevated temperature) will certainly enhance the lifecycle of your device.
In the testing, capacity dropped to 60 percent when exposed to 60-degree temperature for three months, and 65 percent when the temperature was 40-degrees. For this reason, don't expose your gadgets to heat like leaving them bake in the sun inside a car.

(Also see: How to Prolong the Battery Life of Your Smartphone, Tablet, and Laptop)
It's also a good reason to worry about heating issues on a smartphone, as it can plunge the battery life quite drastically over time. On a laptop, you should look at using a cooling pad to make sure the CPU vent is being vented away. Exposure to dust can clog vents and make your fans run on overtime, leading to an additional resource burden, so keep the environment clean and dust free.
2) Go for paid apps, instead of free ones
Ad-supported apps reduce battery life by 2.5 to 2.1 hours on average, a study conducted by US-based researchers revealed. To quote the study, a phone's processor is like its brain - and ads eat up a lot of that brain power, slowing it down.
Not all free apps are draining your battery, but if you're seeing advertising on it then assume it comes with a bandwidth and processing burden. Spending a bit on apps might pay off handsomely, considering some apps are available for as low as Rs. 10 on both Google Play and the App Store.
On a laptop, running a local application to do something like text editing will consume less battery than firing up your browser and using an online resource. So, if you're not using it, turn your Wi-Fi connection off - on a Windows PC this is as simple as pressing Fn+F2 on the keyboard. The exact function key can vary, depending on the device manufacturer, so just look for a key with a Wi-Fi symbol next to it.
3) Turn off location tracking
According to a recent news report, the Facebook app drains the battery of iPhone users as it's constantly tracking the user's location using the GPS module. Turning off location tracking for apps that don't need your location will certainly help.

In most Android devices, you can head to Settings > Location, and toggle it off to disable location tracking entirely. The functionality to set app level permissions is only enabled in Android M.
On iOS 9, go to Settings > Privacy > Location Services and turn it off on a per-app basis, leaving location access on for just important apps, if you really need to.
4) Partial recharges are better than full-depth recharges
Another invaluable trip from Battery University can be explained with the metaphor of a running a marathon. Instead of letting your battery cycle all the way from 100 percent capacity down to zero, keeping the depth of discharge to 50 percent of your battery capacity, between 30 and 80 percent can increase the number of discharge cycles by three times.
(Also see: Five Simple Tips to Increase the Life of Your Phone's Battery - From the Guys Who Built It)
Lenovo internalises this principle in its Battery Maintenance settings in the Power Manager bundled with their laptops, which can be customised to power plans that best suit your needs. To optimise for many years of usage, Lenovo recommends you set the charge threshold to start at 40 percent capacity, and stop at 50 percent.
5) Turn down display brightness
This is an obvious tip that applies to both laptops and mobile devices. On most devices, brightness settings are easily accessible, and you can also apply screen dimming techniques through third party apps like Lux, which overlays an opaque graphic to reduce brightness and change the colour cast of the screen.

However, a software layer only saves power on OLED screens, while LCD screens can only save power by decreasing backlight brightness.
Reducing the amount of time your display stays on while inactive can also save a fractional amount of battery life. In Android, this can be accessed in Settings > Display. On iOS, Settings > General > Auto-Lock lets you tweak this setting.
On a Windows laptop, right-click on the battery icon and click on Power Options. Change the setting toPower Saver to maximise battery life - Windows will lower the brightness, and change the standby and other settings to prioritise battery usage instead of performance.
6) Schedule app updates over Wi-Fi or when you are plugged in
In general, anything that is processor or bandwidth intensive is likely to consume a lot of CPU power. For the best standby times it's best to be stationary, and sipping on a Wi-Fi than your data plan. For this reason, it's best to schedule app updates to happen only over Wi-Fi, or if your device supports it, while you are plugged in.


This setting can be accessed in Play Store app on Android. Launch the app, then open the menu by swiping in from the left side of the screen. Go to Settings > Auto-update apps, and select Auto-update apps over Wi-Fi only. On an iPhone or iPad Wi-Fi + Cellular, go to Settings > iTunes & App Store and turn Use Cellular Data off.
7) Turn on low power mode
Not all Android phones have battery saver mode, but if you're on Android 5.0 or later (Lollipop) then you are likely have this feature. It automatically kicks in when your battery hits 15 percent, and disables background app refreshes, location tracking, and other syncing activity to save on battery life. With Android Marshmallow, a new feature called Doze puts your phone in deep sleep mode when it's lying unused for a long time. This feature is apparently doubling standby times. Unfortunately, if you're on an older phone, then you won't get the feature.
(Also Read: Six Android 6.0 Marshmallow Features You Should Be Looking Forward To)
With iOS 9, iPhones have a Low Power Mode that cuts down on background refreshes, visual effects, and automatic downloads. This can be accessed in Settings > Battery.
(Also Read: 20 Awesome Hidden Features of iOS 9)
If you're using an older Android phone, then your phone's manufacturer might have included its own Low Power mode feature - on Sony phones for example, it's called Stamina Mode, while HTC calls it Extreme Power Mode. There are also third-party apps you can try, though in our experience, the built-in apps are more effective. 
8) Discover flight mode
The phone's distance to a cellular tower is known to affect standby time as well. So, if you're in a place with no network, it's best to turn your smartphone into Airplane mode (called Flight mode on some devices) to conserve battery life, rather than let your phone constantly seek a tower.
Follow these tips and you'll find that your phone will last a little longer between recharges - and the fewer recharge cycles you put it through in a day the longer the overall battery life will be. Have some more tips and tricks of your own to share? Tell us via the comments.
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'Puli' review: Vijay's latest is a boring fantasy 2015

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When the trailer released nearly a month ago, I was disappointed by its unworthiness. Still I gave Chimbu Deven the benefit of the doubt since the trailer raised horns with “There is only one ray of hope”. I pinched myself every half hour into the movie to remind myself to look for that ray of hope. And all I found was rubble.
The central theme of the film is inspired by Super Mario Bros. Vijay rescues his lady love (wonderful Shruti Haasan) from an evil kingdom. The evil kingdom is where Sudeep grimaces and Sridevi laughs in a role that makes her look like she has walked out of an asylum just a week ago. Try blinking back a couple of years; she was brilliant in ‘English Vinglish’ as a mother who learns to pick her self-confidence up to wear it on her sleeve. Here, she is rewarded with a senseless aura for her return to Tamil cinema.
The story moves from a thatched house to a castle. But the film, overall, moves from one corner of fluff to another room of nothingness. A dialogue by Shruti Haasan perhaps makes you wonder if all the world’s courage is hiding in a man’s moustache. When a gang of men block her way to cause trouble while she’s with Vijay and his standard sidekicks, Shruti asks her party if there isn’t a man with a moustache to rough those trouble makers up. This is a hero’s fight. Nobody is going to step in to assist him. He finishes the task in no time and tells Shruti quite candidly that there are men with moustaches to set things right whenever needed. That’s a sort of self-praise, in a nutshell. Where’s feminism here? Sound the bugle, people! Also, what about courage in those who have no moustache?
When I thought nothing could get worse than Devi Sri Prasad’s music, ‘Puli’ surprised me with Sridevi’s antics. I thought it would be a hard job for one more long jump from this trash. Well, the surprise store hasn’t shut down yet. There’s a flashback segment that involves sentiments, killings, and Vijay in a gut-wrenching makeover (which means a wig and a half inch beard). That certainly ended my eagerness for the rest of the film.
Sudeep’s anger throughout the film seems to be directed at Chimbu Deven for giving him a role that doesn’t possess the mirth of villainy. Sridevi likewise is let down by everything from writing to execution. Creating a new world for ‘Puli’ is appreciable. That alone cannot give a hand to the drowning picture. The brilliance in giving a large turtle a speaking role is missing in making Hansika and the rest of the supporting cast a weak leg.
If adventure is your genre, and Sridevi your fantasy, I’ll wholeheartedly recommend K. Raghavendra Rao’s ‘Jagadeka Veerudu Athiloka Sundari’ in which Sridevi is joined by Chiranjeevi on a whirlwind tour of fantasy, games, childish humor, action, and terrific music by Ilaiyaraaja. Coming to ‘Puli’, it’s clearly a case of misguided shot.
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Shaandaar (English: Fabulous) is an upcoming Indian romantic comedy film, directed by Vikas Bahl and produced by Anurag Kashyap and Vikramaditya Motwane. It stars Alia Bhatt and Shahid Kapoor in lead roles, with Pankaj Kapur and Sanjay Kapoor in supporting roles. The Times of India described Shaandar as "India's first destination wedding film". The Principal photography began in August 2014 in Leeds, and the film is scheduled for release on 22 October 2015 and coinciding with Dussehra.

Cast

  • Shahid Kapoor as Jagjinder Joginder
  • Alia Bhatt as Aila Alia
  • Pankaj Kapur as Tata
  • Sanjay Kapoor
  • Diipakk Kwatra
  • Sanah Kapoor as Isha
  • Sushma Seth
  • Diljit Dosanjh
  • Shibani Dandekar
  • Anjana Sukhani
  • Tessa Vellara
  • Teena Vellara
  • Niyati Shah
  • Karan Johar                                                     
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Premier League: Manchester United beat Southampton 3-2

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SOUTHAMPTON: Anthony Martial scored twice on his first Premier League start as Manchester United came from behind to beat Southampton 3-2 in the Premier League on Sunday. 
Graziano Pelle put Southampton ahead from close range after an outstanding David De Gea parried a point blank volley from Sadio Mane in the 13th minute, but United equalized with its first notable attack. Maya Yoshida tackled Juan Mata as he controlled a high pass but Martial was on hand to slot in the loose ball inside the penalty area. 

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Martial got his second with a composed finish after Yoshida under-hit a pass to his goalkeeper in the 50th. Mata secured the win when he slotted in the rebound after Memphis Depay hit the post. 

Pelle pulled a goal back with a header in the 86th, but De Gea made several late saves to help secure the win. 

Wayne Rooney's return from a hamstring problem allowed Louis van Gaal to select his captain in a three-man attack alongside Memphis Depay and Martial for the first time this season and the 19-year-old Martial, who joined from Monaco for a fee which could cost United up to 80 million euros ($90 million), shone for his new side. 

The victory moves United second in the Premier League on 13 points, only two behind fierce rival Manchester City. 

"I am very happy that with three matches, Martial has adapted to the system and he has three goals," Van Gaal said. "That's the most important thing of a striker, that he scores goals. He can improve, he has a high level of talent and he shows it under great pressure." 

It was Southampton which began the game with the most attacking intent and Ronald Koeman's side deservedly took the lead after 13 minutes. 

James Ward-Prowse whipped an inviting low cross into the penalty area and Mane guided the ball goalward on the bounce, only for De Gea to beat it away. 

But Pelle was first to the rebound and Southampton went ahead. 

Pelle almost doubled the advantage moments after, weaving past Daley Blind before steering a low drive against the outside of the post. 
                                                           
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But United slowly recovered and hauled itself level in the 34th. Juan Mata controlled a high ball over the top of the Southampton defense before Maya Yoshida tackled. The ball fell loose and Martial reacted quickest, rolling away from Virgil van Dijk and slotting low into the corner. 

Yoshida gifted United and Martial the second five minutes after the interval. Under no pressure, his concentration lapsed as he passed the ball back to Maarten Stekelenburg. 

The delivery was badly under-hit and Martial raced to the ball and beat the goalkeeper again. 

"We lost belief in the game after the second goal," Koeman said. "I hate players who play the ball back to the goalkeeper. Play the ball in the space, in front." 

Southampton pushed forward in search of an equalizer, and captain Jose Fonte thought he had it when he sent a towering header goalward on the hour mark. 

But De Gea, falling to his right, somehow lifted his left arm up to claw the ball away when it was already behind his shoulder. 

United appeared to make the game safe on 68 minutes. 

Depay latched onto a neat pass in the penalty area from Bastian Schweinsteiger. He span inside on his right, wrong footing two Southampton defenders but blasted his shot against the post, before Mata converted the rebound. 

But Southampton was not finished. 

Mane picked out Pelle with a precise cross on the right, and the Italy striker's header was too pin-point even for De Gea to keep out with four minutes remaining. 

And Southampton midfielder Victor Wanyama would have thought the same when he unleashed a thunderous left-footed drive from 25 meters (yards) on the stroke of fulltime. 

But De Gea leapt across to his right and got a firm hand to the ball to deny what appeared a certain goal and secure United's win.
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